The Composer GUI is a visual editor for Corona SDK that allows you to rapidly create apps and games for multiple platforms. You can easily create the user interface, scenes, and levels in conjunction with the Composer API scene management library. This
At this time, Composer is only available for Mac OS X builds of the Corona Simulator.
At this time, Composer GUI offers the following basic features:
The Composer GUI is currently in open beta. Stay tuned for specific instructions on how to activate it.
When you're ready, proceed to the Composer GUI Tutorial tutorial which illustrates how to create a simple Angry Birds™ clone in about 10 minutes.
Don't forget to download the demo project files before beginning.
Window resizing and full-screen mode.
Canvas zooming via ⌘-(+/-) (Command-Plus/Minus) or holding Alt (Option) while using the mouse scroll wheel.
Multiple selection via Shift-click and marquee.
Hand tool to move the canvas. For quick use, hold the space bar and click-drag anywhere within the Composer window.
Increased performance due to improved optimizations of memory usage.
Z-index order of objects in groups
Runtime error if loading a scene with collapsed groups
Saving physics properties
Various UI bugs
Selecting an object in the inventory panel does not update what is seen in the transform panel.
The undo and redo commands are not fully operational, so use caution with undo/redo.
An inadvertent Caps-Lock will prompt a Save As... instead of Save on Command-S.
The "panel visibility" buttons in the upper right do not yet function.
If you select multiple physics objects and attempt to move them, the physics bodies will be disjointed from the actual objects. Thus, it is not recommended that you select and move several physics objects simultaneously.
Avoid adding physics objects to groups.
If you transition physics objects on the timeline, the physics bodies will be disjointed from the actual objects. Physics objects must have force applied to move them.