The Composer GUI is a visual editor for Corona SDK that allows you to rapidly create layouts for apps and games for multiple platforms. You can easily create the user interface, scenes, and levels in conjunction with the Composer API scene management library. This
At this time, Composer is only available for Mac OS X builds of the Corona Simulator.
At this time, Composer GUI offers the following basic features:
The Composer GUI is currently in open beta. For all Corona subscriber levels, starting at daily build 2434, you will be able to open Composer GUI from the Welcome Window or by ⌘-2. Stay tuned for a detailed Composer walkthrough video that will show the various ways to get up and running with the Composer. For now, follow the Composer GUI Tutorial.
When you're ready, proceed to the Composer GUI Tutorial tutorial which illustrates how to create a simple Angry Birds™ clone in about 10 minutes.
Don't forget to download the demo project files before beginning.
Composer is compatible with Yosemite as of beta 10.10 preview 8
Scroll wheel support for timeline panel, canvas area and object inspector panel
Basic implementation of Mac NSColorPicker for fill and stroke color
Window resizing and full-screen mode
Canvas zooming via ⌘-(+/-) (Command-Plus/Minus) or holding Alt (Option) while using the mouse scroll wheel
Multiple selection via Shift-click and marquee
Z-index order of objects in groups
Runtime error if loading a scene with collapsed groups
Saving physics properties
Various UI bugs
NSColorPicker opacity setting is ignored
Scrubbing the timeline playhead is unstable if scrubbed passed the viewable area in the timeline
Selecting an object in the inventory panel does not update what is seen in the transform panel
The undo and redo commands are not fully operational, so use caution with undo/redo
An inadvertent Caps-Lock will prompt a Save As... instead of Save on Command-S
If you select multiple physics objects and attempt to move them, the physics bodies will be disjointed from the actual objects. Thus, it is not recommended that you select and move several physics objects simultaneously
Avoid adding physics objects to groups
If you transition physics objects on the timeline, the physics bodies will be disjointed from the actual objects. Physics objects must have force applied to move them