gamecircle.Whispersync.KeyTable

Type Table
Library gamecircle.*
Revision Release 2024.3703
Keywords achievement

Overview

A lua table that holds the keys for a certani type of Whispersync data under the current GameData set. It is returned from functions like GetHighestNumberKeys.

Properties

Example

local gamecircle = require("plugin.gamecircle")  
gamecircle.Init(false, false, true)  
print("This is a set of keys stored under the current GameData")
local keys = gamecircle.Whispersync.GetLowestNumberKeys()  
for i,key in ipairs(keys) do  
    print("-" .. key)  
end