gamecircle.Whispersync.SetDeveloperString

Type function
Library gamecircle.*
Return value None
Revision Release 2024.3703
Keywords Whispersync, DeveloperString, Set

Overview

Allows you to set a string of your choice, representing any sort of data, into the DeveloperString.

Syntax

local value = gamecircle.Whispersync.SetDeveloperString(key, value)
key (required)

String. The key used to access a specific accumulated number.

value (required)

String. The value you wish to set to the developer string.

Examples

local gamecircle = require("plugin.gamecircle")  
gamecircle.Init(false, false, true)   
local devString = gamecircle.Whispersync.GetDeveloperString("myFirstDevString")  
local newStringValue = devString.value .. "a"  
gamecircle.Whispersync.SetDeveloperString("myFirstDevString", newStringValue)  

print("These are all the Developer Strings I've generated under the current GameData set of Whispersync.")  
local keys = gamecircle.Whispersync.GetDeveloperStringKeys()  
for i,key in ipairs(keys)  
    print("-" .. key) do  
end  

function WhispersyncCallback(event)  
    if event == "NEW_DATA" then  
        local checkDevString = gamecircle.Whispersync.GetDeveloperString("myFirstDevString")  
        if checkDevString.inConflit then  
            print("The Developer String is in conflict! Using cloud data and marking as resolved")  
            gamecircle.Whispersync.SetDeveloperString("myFirstDevString", checkDevString.cloudValue)  
            gameCircle.Whispersync.MarkAsResolved("myFirstDevString")  
        end  
    end  
end  
gamecircle.Whispersync.SetWhispersyncEventListener(WhispersyncCallback)