The Composer GUI is a visual editor for Corona SDK which allows you to rapidly create layouts for apps and games for multiple platforms. You can easily create the user interface, scenes, and levels in conjunction with the Composer scene management library. This
Current version is 0.6 as of 2015.2731. See the release notes for more details.
If you have used the
object:getObjectByTag() API in your
.lua files (scenes), you must replace this with
At this time, Composer is only available for OS X builds of the Corona Simulator.
With the Corona SDK Welcome Window open, click NEW PROJECT and choose the "Composer Scene" template. This will create a new project with the basic structure of a
.ccsene files and three associated
.lua files. The Composer GUI should open and ask you which
.ccscene file you want to open. If it doesn't, do the following:
Open the new project in the Corona SDK like any other project (you should see a basic
From the OS X menubar, choose Window → Corona Composer or Command-2 to open the Composer GUI.
Composer GUI will ask you which
.ccscene file you would like to open.
The chosen scene should be loaded in the open Composer GUI.
Stay tuned for a detailed Composer walkthrough video that will show the various ways to get up and running with the Composer. For now, please follow the Composer GUI Tutorial.
When you're ready, proceed to the Composer GUI Tutorial tutorial which illustrates how to create a simple Angry Birds™ clone in less than 15 minutes.
||Save scene||Save icon|
||Save scene as...|
||Toggles the hand tool to move canvas||Hand tool|
||Copy object selected|
||Clone an object|
||Select multiple objects||Click + Drag|
||Canvas zoom-in||Opt + Wheel (forward)|
||Canvas zoom-out||Opt + Wheel (backward)|
||Canvas zoom to 100%|