Type Function Library graphics.* Return value Table Revision Release 2024.3703 Keywords outline, physics, body, graphics See also Physics Bodies (guide) Image Sheets (guide) physics.addBody()
This function produces the outline of the shape obtained from an image file or a frame within an ImageSheet. A shape is recognized by the image’s
The returned value is a table of x and y coordinates in content space that can be used as the outline for the physics.addBody() function
graphics.newOutline( coarsenessInTexels, imageFileName [, baseDir] )
Number. The coarseness in texels. Higher values produce lower resolution outlines. Lower values produce larger outlines that can hurt performance.
String. The file name of the image to trace.
Constant. Path to load the image from. Default is system.ResourceDirectory
(project folder; same location as main.lua
). See system.pathForFile() for valid values).
graphics.newOutline( coarsenessInTexels, imageSheet, frameIndex )
Number. The coarseness in texels. Higher values produce lower resolution outlines. Lower values produce larger outlines that can hurt performance.
ImageSheet. Reference to an image sheet object created with graphics.newImageSheet().
Number. Represents the frame index number within the ImageSheet to create the object from. This is only required if imageSheet
is specified.
local imageFile = "star.png" local imageOutline = graphics.newOutline( 2, imageFile ) local image = display.newImage( imageFile ) physics.addBody( image, { outline=imageOutline, bounce=0.5, friction=0.1 } )
local options = { width = 64, height = 64, numFrames = 12, sheetContentWidth = 256, -- width of original 1x size of entire sheet sheetContentHeight = 192 -- height of original 1x size of entire sheet } local letterSheet = graphics.newImageSheet( "first_12_letters_of_the_alphabet.png", options ) local frameIndex = 9 local letterOutline = graphics.newOutline( 2, letterSheet, frameIndex ) local letterImage = display.newImageRect( letterSheet, frameIndex, 64, 64 ) physics.addBody( letterImage, { outline=letterOutline, bounce=0.5, friction=0.1 } )