Type Function Library graphics.* Return value none Revision Release 2024.3703 Keywords shaders, effects, graphics See also Custom Shader Effects (guide) Filters / Generators / Composites (guide)
This function allows you to undefine/release custom shader effects.
graphics.undefineEffect( effect )
String. The full name of the custom shader effect, as in "<category>.<group>.<name>"
local kernel = {} kernel.category = "filter" kernel.name = "myBrighten" kernel.fragment = [[ P_COLOR vec4 FragmentKernel( P_UV vec2 texCoord ) { P_COLOR float brightness = 0.5; P_COLOR vec4 texColor = texture2D( CoronaSampler0, texCoord ); // Pre-multiply the alpha to brightness brightness = brightness * texColor.a; // Add the brightness texColor.rgb += brightness; // Modulate by the display object's combined alpha/tint return CoronaColorScale( result ); } ]] graphics.defineEffect( kernel ) -- When the effect is no longer needed, it can be undefined graphics.undefineEffect( "filter.custom.myBrighten" )