Type Number Object DisplayObject Library display.* Revision Release 2024.3703 Keywords rotation, object, rotate See also object:rotate()
Sets the rotation of an object in degrees; this rotation is based in the clockwise direction where 0
is directly upward. The rotation occurs around the object’s anchor point.
Rotation can also be set using the object:rotate() function.
This cannot be used on a physical body during a collision event. However, your collision handler may set a flag or include a time delay via timer.performWithDelay() so that the action can occur in the next application cycle or later. See the Collision Detection guide for a complete list of which APIs and methods are subject to this rule.
local rect = display.newRect( 100, 100, 50, 50 ) rect:setFillColor( 1, 1, 1 ) rect.rotation = 45 print( rect.rotation ) -- Prints 45 in the terminal
local rect = display.newRect( 50, 50, 100, 150 ) rect:setFillColor( 1, 0, 0 ) rect.rotation = -45 local reverse = 1 local function rockRect() if ( reverse == 0 ) then reverse = 1 transition.to( rect, { rotation=-45, time=500, transition=easing.inOutCubic } ) else reverse = 0 transition.to( rect, { rotation=45, time=500, transition=easing.inOutCubic } ) end end timer.performWithDelay( 600, rockRect, 0 ) -- Repeat forever