Type Function Object EmitterObject Library display.* Return value none Revision Release 2024.3703 Keywords EmitterObject, start See also display.newEmitter() EmitterObject:stop() EmitterObject:pause()
Starts the emission of particles from an EmitterObject if the emitter is stopped, or resumes the emission of particles if the emitter is paused.
Emitters begin in the "playing" state and do not need to be "started" by default.
If you start an emitter from a "stopped" state, and there are existing particles from the emitter on screen
EmitterObject:start()