Type Library Revision Release 2024.3703 Keywords ads, advertising, AdMob Platforms Android, iOS
The AdMob plugin allows developers to monetize users through AdMob static interstitial ads, video interstitial ads, rewarded video ads, and banner ads.
Check out new hasUserConsent
admob.load() parameter to enable GDPR data collection restrictions.
The new UMP/CMP apis updateConsentForm
, loadConsentForm
, showConsentForm
, and getConsentFormStatus
are only available on Solar2D Sim 2023.3686+
Before you can use this plugin, you must register with AdMob.
local admob = require( "plugin.admob" )
To use this plugin, add an entry into the plugins
table of build.settings
. When added, the build server will integrate the plugin during the build phase.
settings = { android = { applicationChildElements = { [[ <meta-data android:name="com.google.android.gms.ads.APPLICATION_ID" android:value="[YOUR_ADMOB_APP_ID]"/> -- replace with your app id. See: https://goo.gl/fQ2neu ]], }, }, iphone = { plist = { GADApplicationIdentifier = "[YOUR_ADMOB_APP_ID]", SKAdNetworkItems = { { SKAdNetworkIdentifier = "cstr6suwn9.skadnetwork", }, }, }, }, plugins = { ["plugin.admob"] = { publisherId = "com.coronalabs" }, -- See: http://docs.coronalabs.com/plugin/att }, }
Add App Tracking Transparency plugin to your project as well.
If you are building for Android, you should remove any legacy inclusion of the ["plugin.google.play.services"]
plugin from your build.settings
.
For Android, the following permissions/features are automatically added when using this plugin:
"android.permission.INTERNET"
"android.permission.ACCESS_NETWORK_STATE"
AdMob plugin can be used to serve ads from other networks to give your monetization a boost on Android.
To use this feature, you would have to connect each individual network manually using AdMob interface. List of available networks with links to set up instructions can be found here.
Most of the networks would have “Import the SDK and adapter” step. To implement it, add Gradle dependencies to special file corona.gradle
within AndroidResource
directory inside your Solar2D Project.
For example, to use Facebook and AppLoving networks contents of the AndroidResources/corona.gradle
file should be:
dependencies { implementation 'com.google.ads.mediation:facebook:6.2.0.0' implementation 'com.google.ads.mediation:applovin:9.14.5.0' }