Type Function Return value none Revision Release 2024.3703 Keywords animation, timeline, interpolation, setPosition See also object:getPosition() animation.setPosition() Timeline animation.*
Moves/sets the playback position of a Timeline created with animation.newTimeline().
object:setPosition( position )
Number or String. The position (time or marker) to move/set the playback to, as follows:
local object1 = display.newRect( 50, 50, 100, 100 ) -- Create a timeline object local timelineParams = { tweens = { { startTime=0, tween={ object1, { x=400 }, { time=4000, iterations=5 } } }, { startTime=1000, tween={ object1, { y=400 }, { time=4000, easing=easing.outQuad } } } } } local newTimeline = animation.newTimeline( timelineParams ) -- Set the timeline position newTimeline:setPosition( 2000 ) -- Set the timeline playing newTimeline:resume()
local object1 = display.newRect( 50, 50, 100, 100 ) -- Create a timeline object local timelineParams = { tweens = { { startTime=0, tween={ object1, { x=400 }, { time=4000, iterations=5 } } }, { startTime=1000, tween={ object1, { y=400 }, { time=4000, easing=easing.outQuad } } } }, markers = { { name="marker_start", time=0 }, { name="marker_2000", time=2000 }, { name="marker_3000", time=3000 } } } local newTimeline = animation.newTimeline( timelineParams ) -- Set the timeline position newTimeline:setPosition( "marker_2000" ) -- Set the timeline playing newTimeline:resume()