gamecircle.Whispersync.CurrentDataMapContainsChild

Type function
Library gamecircle.*
Return value Boolean
Revision Release 2024.3703
Keywords Whispersync, GameData, Contains

Overview

Returns true if the key given corresponds to a child of the current GameData object. Otherwise, it returns false.

Syntax

gamecircle.Whispersync.CurrentDataMapContainsChild(key)
key (required)

String. The name of the GameData we want to check the existance of as a child to the current GameData

Examples

local gamecircle = require("plugin.gamecircle")  
gamecircle.Init(false, false, true)  
gamecircle.Whispersync.GameDataStepDownTo("Level 1")  
print("Level 1 Path: " .. gamecircle.Whispersync.CurrentDataMapGetPath())  
gamecircle.Whispersync.GameDataStepDownTo("Treasures")  
gamecircle.Whispersync.GameDataStepUp()  
gamecircle.Whispersync.GameDataStepDownTo("Secrets")  
print("Secrets Path: " .. gamecircle.Whispersync.CurrentDataGetPath())  
gamecircle.Whispersync.GameDataStepUp()  
print("Level 1 Children: ")  
local keys = gamecircle.Whispersync.CurrentDataMapChildKeys()  
for i,key in ipairs(keys)  
    print("-" .. key)  
end  
gamecircle.Whispersync.GameDataReturnToRoot()