Type Function Return value ImageInfo Revision 2018.3333 Keywords steam, steamworks, getUserImageInfo See also steamworks.newImageRect() steamworks.newTexture() steamworks.*
Returns an ImageInfo object. This provides information about one user avatar image such as its pixel width, pixel height, and unique image handle. This object's imageHandle property is needed to load the image via the steamworks.newImageRect() and steamworks.newTexture() functions.
This function will typically return
nil when attempting to fetch information about a 184×184 pixel
"largeAvatar" image. This is because the Steam client does not normally cache these large images.
Additionally, this function will always return
nil in these cases:
false, indicating that the application is not currently connected to the Steam client.
steamworks.getUserImageInfo( type [, userSteamId] )
String. Unique name of the image to fetch from the user. This must be one of the following:
|Type||Pixel Size (w×h)|
String. Unique string ID of the user. The ID will default to the current user if this argument is not provided.
local steamworks = require( "plugin.steamworks" ) -- Forward-reference the last displayed avatar image local avatarImage -- Displays the currently logged in user's avatar image local function displaySteamUserAvatar() -- Fetch information about the user's medium-sized avatar image local imageInfo = steamworks.getUserImageInfo( "mediumAvatar" ) if ( imageInfo == nil ) then -- Image is not available yet; wait for a "userInfoUpdate" event return end -- Display the avatar image local newAvatarImage = steamworks.newImageRect( imageInfo.imageHandle, 64, 64 ) if ( newAvatarImage == nil ) then return end newAvatarImage.x = display.contentCenterX newAvatarImage.y = display.contentCenterY -- Remove the last displayed avatar image, if it exists if ( avatarImage ) then avatarImage:removeSelf() end -- Store a reference to the new avatar image avatarImage = newAvatarImage end -- Attempt to show the currently logged in user's avatar image on startup -- Note that this will likely fail on the first app launch by the Steam client displaySteamUserAvatar() -- Called when a Steam user's information/avatar has changed local function onSteamUserInfoUpdated( event ) -- Display current user's medium-sized avatar if it changed or loaded for the first time if ( ( event.userSteamId == steamworks.userSteamId ) and event.mediumAvatarChanged ) then displaySteamUserAvatar() end end steamworks.addEventListener( "userInfoUpdate", onSteamUserInfoUpdated )