Type Function Object Joint Library physics.* Return value none Revision Release 2024.3703 Keywords joint, removeSelf See also display.remove() Physics Joints (guide)
Destroys an existing joint and detaches the two joined bodies. This should not be called during a collision event — instead, set a flag or add a time delay so the destruction can occur in the next application cycle or later, for example via timer.performWithDelay().
Alternatively, you can destroy a joint via display.remove(), passing the joint reference as the sole argument.
object:removeSelf()