Type Function Return value none Revision Release 2024.3703 Keywords animation, timeline, interpolation, pause See also object:resume() animation.resume() animation.pause() Timeline animation.*
Pauses a Timeline created with animation.newTimeline(), including all child tweens within it.
object:pause()
local object1 = display.newRect( 50, 50, 100, 100 ) -- Create a timeline object local timelineParams = { tweens = { { startTime=0, tween={ object1, { x=400 }, { time=4000, iterations=5 } } }, { startTime=1000, tween={ object1, { y=400 }, { time=4000, easing=easing.outQuad } } } } } local newTimeline = animation.newTimeline( timelineParams ) -- Set the timeline playing newTimeline:resume() -- Sometime later, pause the timeline newTimeline:pause()