# Shapes — Paths, Fills, Strokes

Shape objects are display objects whose geometry encloses an area defined by a boundary.

## Creating Shapes

Shapes can be created with the following methods:

## Shape Paths

Most shapes have a `object.path` property. This property has limited child properties which let you manipulate specific aspects of the shape. These aspects can either be set explicitly or animated via a transition.

### Rectangle

All rectangle objects have a RectPath. The `width` and `height` of this path can be manipulated, and you can achieve quadrilateral distortion by manipulating any of the four corner points of the path.

```local rect = display.newRect( 160, 240, 150, 50 )
rect.path.x1 = -50

transition.to( rect.path, { time=2000, height=100, x1=0 } )```

### Rounded Rectangle

All rounded rectangle objects have a RoundedRectPath. The width and height of this path can be manipulated, along with the radius of the corners.

```local roundedRect = display.newRoundedRect( 160, 240, 150, 50, 10 )

transition.to( roundedRect.path, { time=2000, width=100, height=100, radius=5 } )```

### Circle

All circle objects have a CirclePath for which the radius can be manipulated.

```local circle = display.newCircle( 160, 240, 10 )

transition.to( circle.path, { time=2000, radius=10 } )```

### Mesh

All mesh objects have a `path` property that exposes methods to manipulate the mesh. See the display.newMesh() documentation for details.

## Fills and Strokes

All shapes have a fill and a stroke. The fill of a shape is the interior area of the geometry, while the stroke of a shape is its boundary.

Corona uses the concept of paint to specify how fills and strokes are drawn. In general, paints are specified via tables which contain the relevant data.

Paint Purpose
Paint Fill/stroke an object with a solid color.
BitmapPaint Fill/stroke an object with an image.
CompositePaint Used for multi-texture fills/strokes.