Library gameNetwork.* Revision Release 2024.3703 Keywords gameNetwork, Game Center, match See also gameNetwork.request()
A match object returned from gameNetwork.request().
matchID
(string)data
(string)participants
(array of participant objects)currentParticipant
(participant object)status
(string)The following are possible values for status
:
unknown
— The match is in an unexpected state.open
— The match is currently being played.ended
— The match has been completed.matching
— Game Center is searching for other players to join the match.