Type Function Object ParticleSystem Library physics.* Return value Array Revision Release 2025.3721 Keywords queryRegion, physics, LiquidFun See also physics.newParticleSystem() object:rayCast()
This function is used to find the particles that intersect with an
This function returns an array of tables describing each hit. The positions returned are in content space.
ParticleSystem:queryRegion( upperLeftX, upperLeftY, lowerRightX, lowerRightY, hitProperties )
Number. The upper-left x coordinate for the box region.
Number. The upper-left y coordinate for the box region.
Number. The lower-right x coordinate for the box region.
Number. The lower-right y coordinate for the box region.
Table. Table of optional properties which can be applied to each particle in the region. Acceptable options include:
deltaX — The x position delta to apply to each particle.deltaY — The y position delta to apply to each particle.velocityX — The x velocity to apply to each particle.velocityY — The y velocity to apply to each particle.deltaVelocityX — The x velocity delta to apply to each particle.deltaVelocityY — The y velocity delta to apply to each particle.hits will be an array of elements containing these properties:
x — The x position of the particle in content space.y — The y position of the particle in content space.local hits = ParticleSystem:queryRegion(
10, 40,
100, 160,
{ deltaVelocityY = -40 } --apply delta Y velocity of -40 to each particle in region
)
if ( hits ) then
-- There's at least one hit
print( "Hit count: " .. tostring( #hits ) )
-- Output the results
for i,v in ipairs( hits ) do
print( "Object position: ", v.x, v.y )
end
else
-- No hits in region
end