Type Number Object SpriteObject Library display.* Revision Current Public Release (2017.3068) Keywords sprite, timeScale See also display.newSprite()
Gets or sets the scale to be applied to the animation time. This is used to control a sprite's animation speed dynamically.
A time scale of
1.0 (default) runs the animation at normal speed. A time scale of
2.0 runs the animation twice as fast, while a time scale of
0.5 runs the animation at half speed.
The maximum value allowed is
20.0; the minimum value allowed is
0.05. Supports up to 2 decimal places.
Setting the time scale may cause frame skipping. If you perform this in a sprite event handler where the time scale is updated rapidly, you should store the current frame, set the timescale, then set the frame back to the stored frame.
spriteObj.timeScale = 2.0