The following resources go further in depth on using Solar2D Native for Android.
Download and install Android Studio, the official IDE for Android development.
Within the /Applications/Corona/Native/
folder, double click Setup Corona Native. This will create the symbolic link required for the project templates.
New projects can easily be created by using template files as a starting point. Project template can be found:
/Applications/Corona/Native/Project Template/
Native\Project Template
To start a new project, copy the App
folder to desired location and rename it. Start Android Studio, click “Open an existing Android Studio Project”, and select android
directory from copied App
template.
Note, that opening App/android
Inside your copy of the App
folder, the following files/directories are of primary concern:
Corona
— This folder represents a classic Corona project, containing files like main.lua
, app icons, etc. By default, build.gradle (Module: App)
Corona
).android
— Contains all of the app
build.gradle
— This is the main build script and it’s also where you set up some application settings like version and what SDK versions to use.libs/
— This is where .jar
plugins that your app relies upon should go.src
main
AndroidManifest.xml
— This is where you configure application settings such as name, permissions, etc.java/
— This is where the Java source files for your app should go. Because the package is com.mycompany.app
, this is where the files are located by default. You should modify this according to the package name you specify.jniLibs/
— This is where .so
plugins that your app relies upon should go.plugin
— This is the main folder when developing plugins for SOlar2D. All your code goes here. For plugins, there are additional files and directories of interest:
build.gradle
— This is the build script that creates the plugin. The output is usually a .jar
file. The only files included in the .jar
are those located in plugin/src/main/
, whether they are code or resources. In case you have additional resources to be added to the plugin (e.g., UI) that reside usually in the res
directory (see below), an aar
file will be generated (How to handle aar
files please see Building for Self Hosted Plugins).libs
— This is where .jar
plugins that your plugin relies upon should go.src
main
AndroidManifest.xml
— This is where you set up the plugin’s package name.java
plugin
library
LuaLoader.java
— This is the code for the Lua library plugin.library
on the Android side.jniLibs/
— This is where .so
plugins that your plugin relies upon should go.res/
— This is where your Android resources will be located (i.e., color, style, texts, and so forth). If there will be such resources remember to appy the plugin 'com.android.library'
instead of 'com.android.appication'
in your build.gradle.The following steps briefly outline the flow of the /Applications/Corona/Native/Project Template/App/
android/app/src/main/java/com/mycompany/app/CoronaApplication.java
— At launch time, CoronaApplication.java
is instantiated. It adds a private class to be notified of various main.lua
is invoked, the onCreate()
method is invoked. At this point, OpenGL is set up and all Corona frameworks are available.
Corona/main.lua
— In the Lua code, plugin.library
is loaded via require()
. The Corona engine will then look for a corresponding Java class called plugin.library.LuaLoader
and invoke it. The name of this class is dynamic and is constructed using the original library name passed to require()
as the package name for a LuaLoader
class. The LuaLoader
class is expected to implement the JNLua interface com.naef.jnlua.JavaFunction
.
android/plugin/src/main/java/plugin/library/LuaLoader.java
— When the LuaLoader
is resolved, the class is instantiated with the default constructor. The invoke()
method is then called by Lua via JNLua and does all the heavy lifting, for example creating the Lua library table, registering the Lua methods like show()
, and then leaving the table at the top of the Lua stack.
Note that the LuaLoader
class is instantiated once for the lifetime of the process, much like a .dll
or .so
file is typically loaded once for the lifetime of the process. Also note that the invoke()
method is called once for each Lua state that does a require()
— this corresponds to being called once each time the CoronaActivity
is instantiated.
To bridge Lua and Java code, you’ll use functionality made available by JNLua. This allows you to add libraries and functions in Lua that call directly into Java.
The native APIs for Android are available as a JavaDoc.
Just remember to keep ProGuard from obfuscating your plugin.your-plugin-name.LuaLoader
class by adding the line:
-keep public class plugin.your-plugin-name.LuaLoader { public *;}
to your proguard-rules.pro
file within the plugin module.
If you’re developing a plugin that depends on the Android Support Libraries or Google Play Services, please read our Android Dependency Integration guide.
For information on working with Android Runtime Permissions in Android 6.0 or newer, please read our Android Runtime Permission Support guide.
To build a Solar2D Native project from Android Studio, simply use the Run button on the top bar of icons. This will build your project, sign it, and prompt you to select a deployment target. The built .apk
is signed with either a keystore you’ve specified in the android
→ signingConfigs
android/app/build.gradle
script, or the default debug.keystore
if none is provided.
Android Studio has several other
Building the plugin-in to be published on a web server (since the plugin is not yet intended to be shared with the community), a few simple extra steps are required:
Create a directory for packaging, for instance package-plugin
. Create a folder named android
within package-plugin
.
Create a new gradle file, called corona.gradle
and copy all your dependencies and repository definitions from your plugin’s build.gradle
also into that file.
Place the metadata.lua
file also in the directory package-plugin
Use a simple packaging script to copy the build result into this directory and to call the zip/tar program. On Mac you could use the following lines, for instance, placed into a shell script deploy.sh
:
#!/bin/bash cp ../../build/outputs/aar/plugin-release.aar . COPYFILE_DISABLE=true tar -czf ../"$(basename "$(pwd)").tgz" --exclude='.[^/]*' ./* scp ../android.tgz "[email protected]:/var/www/YOUR_DOMAIN/plugins"
Finally, for those who will use your Self-Hosted-Plugin, they have to add the location (www.YOUR_DOMAIN.de/plugins/android.tgz
) into their build.settings
so that the build proccess for Corona-Apps can find the plugin.