Self-Hosted Plugins


Corona Enterprise Unlimited customers can enable plugins hosted on 3rd-party servers. This allows you to use your Enterprise tools to create plugins for internal use and leverage the Simulator's rapid build process with native code that you've written.

Packaging and Hosting

Plugins must be packaged for each platform separately as a .tgz file and hosted on a web server.

Flat File Structure

Follow the Plugins guide to build your plugin, then package the plugin on your server. The plugin needs to be stored in a flat (no directories) .tgz format.

For example, from inside your plugin build folder, run:

tar -czf myplugin.tgz myplugin.lua metadata.lua

Web Server Requirements

Upload the resulting .tgz file to a web server that is accessible from the Internet. If necessary, https:// and basic authentication are supported for security and access control.

Corona Simulator and Builds

Running Plugins in the Simulator

The Corona Simulator only accesses hosted plugins for device builds. When it comes to running these plugins in the Simulator, you must install these plugins locally by placing the plugin file in the following directory:

~/Library/Application Support/Corona/Simulator/Plugins/

This file should match the name used as the key in the plugins table, for example "plugin.bit.lua" in the build.settings example below.

Device Builds/Settings

In order to use hosted plugins with your Corona project, the following changes to build.settings must be made:

  1. For each device platform, you must tell Corona the URL from which to fetch the plugin .tgz file.

    In the supportedPlatforms table for the plugin, each platform property key's value should contain the URL pointing to the .tgz plugin file.

  2. For each Simulator platform, you must tell Corona not to attempt download of a .tgz file.

    In the supportedPlatforms table for the plugin, the osx and win32 key values should be false.

    If you wish to use the plugin in the Corona Simulator, you must install the plugin locally as noted above.

Here is an example of including a hosted plugin within build.settings:

settings =
    plugins =
        ["plugin.hostedplugin"] =
            publisherId = "",
            supportedPlatforms = { 
                iphone = { url="" },
                android = { url="" },
                osx = false,
                win32 = false