To use plugins with Solar2D Native builds through Xcode, you must include them in build.settings just like you would for Simulator builds, for example:
settings =
{
plugins =
{
["plugin.openssl"] =
{
publisherId = "com.coronalabs"
},
},
}
To perform the process described above, simply follow these steps:
Open your project in Xcode.
In the Xcode tool bar, click on the active scheme button and select Download Plugins:


Note that you’ll need to download the plugin(s) each time you add or change plugin settings/inclusions within build.settings.