Type Library
Revision 2017.3083
Keywords ads, advertising, AppLovin
Platforms Android, iOS


The AppLovin plugin allows developers to monetize users through AppLovin static interstitial, video interstitial, and rewarded video ads.

  • Once you are registered, obtain your SDK key from the AppLovin developer portal. From the Account section, expand the Account menu on the left side, select Keys, and your SDK key should be revealed.

  • Native ads are not supported at this time.

  • For monetization through the AppLovin plugin, Corona Labs takes a revenue share in the form of a fixed 5% flat rate, but the revenue you see in your dashboard is all yours.

  • Apps are automatically added to the AppLovin developer portal when you include this plugin within the project, require() it, and call applovin.init(). A basic example of this is located within the applovin.init() documentation.

  • In order to use test ads with AppLovin, access the AppLovin developer portal and enable test mode for the app.


If you make changes to the ad settings in the AppLovin developer portal, you must also email with a summary of your changes. This ensures that your ads and associated preferences will be delivered consistently.


To begin, please register with AppLovin. Once you have access to the AppLovin developer portal, you can view your apps, enable test mode, select ad preferences, and more.


local applovin = require( "plugin.applovin" )



Project Settings

To use this plugin, add an entry into the plugins table of build.settings. When added, the build server will integrate the plugin during the build phase.

settings =
    plugins =
        ["plugin.applovin"] =
            publisherId = "com.coronalabs"

For Android, the following permissions/features are automatically added when using this plugin:

  • "android.permission.INTERNET"
  • "android.permission.ACCESS_NETWORK_STATE"
  • "android.permission.WRITE_EXTERNAL_STORAGE"