Type Function Library gameNetwork.* Return value none Revision Release 2025.3721 Keywords gameNetwork, Google Play Game Services See also gameNetwork.request() gameNetwork.show()
Initializes an app for use with Google Play Game Services.
gameNetwork.init( "google" [, initCallback] )
Listener. Callback function where, upon successful initialization, event.isError will be nil. On unsuccessful initialization, event.isError will be true. When problems such as network errors occur, event.errorCode (integer) and event.errorMessage (string) will be defined.
local gameNetwork = require( "gameNetwork" )
local function initCallback( event )
if not event.isError then
native.showAlert( "Success!", "", { "OK" } )
else
native.showAlert( "Failed!", event.errorMessage, { "OK" } )
print( "Error Code:", event.errorCode )
end
end
local function onSystemEvent( event )
if ( event.type == "applicationStart" ) then
gameNetwork.init( "google", initCallback )
return true
end
end
Runtime:addEventListener( "system", onSystemEvent )