Type Table Library gamecircle.* Revision Release 2025.3721 Keywords achievement, return, value, table
Table that encapulates the error values and return values from the [GetAchievements][plugin.gamecircleAchievement.GetAchievements] function.
local achievementID = "myFirstAchievement"
local gamecircle = require("plugin.gamecircle")
gamecircle.Init(true, false, false)
function AchievementCallback(returnValue)
if returnValue.isError == true then
print("Get Achievement request returned with error message: " .. returnValue.errorMessage)
else
print("Achievement information recieved!")
for i, achievement in ipairs(returnValue) do
print("-Achievement # " .. i)
print("--id: " .. achievement.id)
print("--title: " .. achievement.title)
print("--desc: " .. achievement.desc)
print("--isUnlocked: " .. achievement.isUnlocked)
print("--unlockedDate: " .. achievement.unlockDate)
print("--imageURL: " .. achievement.imageURL)
print("--isHidden: " .. achievement.isHidden)
print("--pointValue: " .. achievement.pointValue)
print("--position: " .. achievement.position)
print("--progress: " .. achievement.progress)
end
end
end
gamecircle.Achievement.GetAchievements(achievementID, AchievementCallback)