gamecircle.IsPlayerSignedIn()

Type Function
Library gamecircle.*
Return value Boolean
Revision Release 2024.3703
Keywords gamecircle, initialization, init

Overview

This function returns true when a valid user has been signed into GameCircle. A player is normally signed in all the time on recent amazon based devices, but for other platforms a sign in is sometimes required. Most if not all GameCircle calls still operate without a signed in player, but no interaction occures with the server until there is a player signed in.

Syntax

local result = gamecircle.IsPlayerSignedIn()

Examples

local gamecircle = require("plugin.gamecircle")   
gamecircle.Init(true, false, true)  
local state = "startup"  
Runtime:addEventListener("enterFrame", Update)  
function Update()  
    if state == "startup" and gamecircle.IsReady() then 
        if gamecircle.IsPlayerSignedIn()
            --From this point on you can start using GameCircle functions for achievements, leaderboards, & Whispersync.  
            state = "play"  
        end
    end  
end