gamecircle.Whispersync.AddToStringSet

Type function
Library gamecircle.*
Return value None
Revision Release 2025.3714
Keywords Highest, List, Whispersync

Overview

Add a value to a string set, which can include Metadata.

Syntax

gamecircle.Whispersync.AddToStringSet(key, value)
gamecircle.Whispersync.AddToStringSet(key, value, metadata)
key (required)

String. The key used to access a specific string set.

value (require)

String. The value to be added to the string set.

metadata (optional)

Metadata. A table of metadata to be stored with the string. It must be a lua table comprised only of string fields with string values in those fields. For examples and more information, check the documentation page for metadata.

Examples

local stringSetKey = "myFirstStringSet"
local gamecircle = require("plugin.gamecircle")  
gamecircle.Init(false, false, true
gamecircle.Whispersync.AddToStringSet("A"
gamecircle.Whispersync.AddToStringSet("B"
gamecircle.Whispersync.AddToStringSet("C"
gamecircle.Whispersync.AddToStringSet("D"
gamecircle.Whispersync.AddToStringSet("E"
print("Does the set contain F?: " .. gamecircle.Whispersync.StringSetContains(stringSetKey, "F")) 
print("Here is what the string set does contain:"
local stringSet = gamecircle.Whispersync.GetStringSet(stringSetKey) 
for i,entry in ipairs(stringSet) do 
    print("-" entry.value) 
end 
print("The extra for element A is:"
local entryA = gamecircle.Whispersync.GetStringSetValue("A"
print("-value: " .. entryA.value) 
print("-isSet: " .. entryA.isSet) 
print("-metadataPresent: " .. entryA.metadataPresent) 
print("-timestamp: " .. entryA.timestamp) 
local keys = gamecircle.Whispersync.GetHighNumberListKeys()  
for i,key in ipairs(keys) do 
    print("-" .. key) 
end