Type function Library gamecircle.* Return value Boolean Revision Release 2024.3703 Keywords Whispersync, GameData, Contains
Returns true if the key given corresponds to a child of the current GameData object. Otherwise, it returns false.
gamecircle.Whispersync.CurrentDataMapContainsChild(key)
String. The name of the GameData we want to check the existance of as a child to the current GameData
local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) gamecircle.Whispersync.GameDataStepDownTo("Level 1") print("Level 1 Path: " .. gamecircle.Whispersync.CurrentDataMapGetPath()) gamecircle.Whispersync.GameDataStepDownTo("Treasures") gamecircle.Whispersync.GameDataStepUp() gamecircle.Whispersync.GameDataStepDownTo("Secrets") print("Secrets Path: " .. gamecircle.Whispersync.CurrentDataGetPath()) gamecircle.Whispersync.GameDataStepUp() print("Level 1 Children: ") local keys = gamecircle.Whispersync.CurrentDataMapChildKeys() for i,key in ipairs(keys) print("-" .. key) end gamecircle.Whispersync.GameDataReturnToRoot()