gamecircle.Whispersync.CurrentDataMapGetPath

Type function
Library gamecircle.*
Return value String
Revision Release 2024.3703
Keywords Whispersync, GameData, Path, Current

Overview

Returns a string, seperated by “|”, of the parents to the current DataMap node. The string will end with a “|” after the name of the current node is listed. If the user is at the root of the GameData tree, the string returned will be “root|”

Syntax

gamecircle.Whispersync.CurrentDataMapGetPath()

Examples

local gamecircle = require("plugin.gamecircle")  
gamecircle.Init(false, false, true)  
gamecircle.Whispersync.GameDataStepDownTo("Level 1")  
print("Level 1 Path: " .. gamecircle.Whispersync.CurrentDataMapGetPath())  
gamecircle.Whispersync.GameDataStepDownTo("Treasures")  
gamecircle.Whispersync.GameDataStepUp()  
gamecircle.Whispersync.GameDataStepDownTo("Secrets")  
print("Secrets Path: " .. gamecircle.Whispersync.CurrentDataGetPath())  
gamecircle.Whispersync.GameDataStepUp()  
print("Level 1 Children: ")  
local keys = gamecircle.Whispersync.CurrentDataMapChildKeys()  
for i,key in ipairs(keys)  
    print("-" .. key)  
end  
gamecircle.Whispersync.GameDataReturnToRoot()