gamecircle.Whispersync.Flush

Type function
Library gamecircle.*
Return value None
Revision Release 2024.3703
Keywords Leaderboard, Overlay

Overview

This function will force the Whispersync systems to write the current game data to local storage. Should not be called unnecessarily. Whiserpsync will write to the disk automatically periodically.

Syntax

gamecircle.Whispersync.Flush()

Examples

local gamecircle = require("plugin.gamecircle")  
gamecircle.Init(false, false, true)  
gamecircle.Whispersync.Flush()