Type function Library gamecircle.* Return value None Revision Release 2024.3703 Keywords Leaderboard, Overlay
This function will force the Whispersync systems to write the current game data to local storage. Should not be called unnecessarily. Whiserpsync will write to the disk automatically periodically.
gamecircle.Whispersync.Flush()
local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) gamecircle.Whispersync.Flush()