Type function Library gamecircle.* Return value SyncableString Revision Release 2025.3721 Keywords Latest, SyncableString, Whispersync
Returns the latest string assigned to the key value.
local syncString = gamecircle.Whispersync.GetLatestString( key )
String. The key used to access a specific latest string.
local latestNumKey = "myFirstLatestString"
local gamecircle = require("plugin.gamecircle")
gamecircle.Init(false, false, true)
gamecircle.Whispersync.SetLatestString(latestNumKey, "A")
gamecircle.Whispersync.SetLatestString(latestNumKey, "B")
gamecircle.Whispersync.SetLatestString(latestNumKey, "C")
gamecircle.Whispersync.SetLatestString(latestNumKey, "D")
gamecircle.Whispersync.SetLatestString(latestNumKey, "E")
print("The Latest String is: " .. gamecircle.Whispersync.GetLatestString(latestNumKey, "INT").value)
print("These are all the Latest String values stored under the current GameData set of Whispersync.")
local keys = gamecircle.Whispersync.GetLatestStringKeys()
for i,key in ipairs(keys) do
print("-" .. key)
end