Type function Library gamecircle.* Return value None Revision Release 2024.3703 Keywords Whispersync, DeveloperString, MarkAsResolved
After you’ve merged the data of a DeveloperString that is in conflict, use the MarkAsResolved function to tell Whispersync that the data is now clean and it can resume normal operations regarind the piece of data.
gamecircle.Whispersync.MarkAsResolved(key)
String. The key used to access a specific accumulated number.
``````lua
local gamecircle = require(“plugin.gamecircle”)
gamecircle.Init(false, false, true)
local devString = gamecircle.Whispersync.GetDeveloperString(“myFirstDevString”)
local newStringValue = devString.value .. “a”
gamecircle.Whispersync.SetDeveloperString(“myFirstDevString”, newStringValue)
print(“These are all the Developer Strings I’ve generated under the current GameData set of Whispersync.”)
local keys = gamecircle.Whispersync.GetDeveloperStringKeys()
for i,key in ipairs(keys) do
print(“-” .. key)
end
function WhispersyncCallback(event)
if event == “NEW_DATA” then
local checkDevString = gamecircle.Whispersync.GetDeveloperString(“myFirstDevString”)
if checkDevString.inConflit then
print(“The Developer String is in conflict! Using cloud data and marking as resolved”)
gamecircle.Whispersync.SetDeveloperString(“myFirstDevString”, checkDevString.cloudValue)
gameCircle.Whispersync.MarkAsResolved(“myFirstDevString”)
end
end
end
gamecircle.Whispersync.SetWhispersyncEventListener(WhispersyncCallback)``````