Type function Library gamecircle.* Return value None Revision Release 2024.3703 Keywords Whispersync, DeveloperString, Set
Allows you to set a string of your choice, representing any sort of data, into the DeveloperString.
local value = gamecircle.Whispersync.SetDeveloperString(key, value)
String. The key used to access a specific accumulated number.
String. The value you wish to set to the developer string.
local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) local devString = gamecircle.Whispersync.GetDeveloperString("myFirstDevString") local newStringValue = devString.value .. "a" gamecircle.Whispersync.SetDeveloperString("myFirstDevString", newStringValue) print("These are all the Developer Strings I've generated under the current GameData set of Whispersync.") local keys = gamecircle.Whispersync.GetDeveloperStringKeys() for i,key in ipairs(keys) print("-" .. key) do end function WhispersyncCallback(event) if event == "NEW_DATA" then local checkDevString = gamecircle.Whispersync.GetDeveloperString("myFirstDevString") if checkDevString.inConflit then print("The Developer String is in conflict! Using cloud data and marking as resolved") gamecircle.Whispersync.SetDeveloperString("myFirstDevString", checkDevString.cloudValue) gameCircle.Whispersync.MarkAsResolved("myFirstDevString") end end end gamecircle.Whispersync.SetWhispersyncEventListener(WhispersyncCallback)