Type function Library gamecircle.* Return value None Revision Release 2025.3721 Keywords Latest, SyncableString, Whispersync
Set a value to the latest string associated with the key. Only the latest value assigned will be stored.
gamecircle.Whispersync.SetLatestString(key, value) gamecircle.Whispersync.SetLatestString(key, value, metadata)
String. The key used to access a specific latest string.
String. The value to be assigned to the latest string.
Metadata. A table of metadata to be stored with the string. It must be a lua table comprised only of string fields with string values in those fields. For examples and more information, check the documentation page for metadata.
local latestNumKey = "myFirstLatestString"
local gamecircle = require("plugin.gamecircle")
gamecircle.Init(false, false, true)
gamecircle.Whispersync.SetLatestString(latestNumKey, "A")
gamecircle.Whispersync.SetLatestString(latestNumKey, "B")
gamecircle.Whispersync.SetLatestString(latestNumKey, "C")
gamecircle.Whispersync.SetLatestString(latestNumKey, "D")
gamecircle.Whispersync.SetLatestString(latestNumKey, "E")
print("The Latest String is: " .. gamecircle.Whispersync.GetLatestString(latestNumKey, "INT").value)
print("These are all the Latest String values stored under the current GameData set of Whispersync.")
local keys = gamecircle.Whispersync.GetLatestStringKeys()
for i,key in ipairs(keys) do
print("-" .. key)
end