Type function Library gamecircle.* Return value None Revision Release 2024.3703 Keywords Latest, SyncableString, Whispersync
Set a value to the latest string associated with the key. Only the latest value assigned will be stored.
gamecircle.Whispersync.SetLatestString(key, value) gamecircle.Whispersync.SetLatestString(key, value, metadata)
String. The key used to access a specific latest string.
String. The value to be assigned to the latest string.
Metadata. A table of metadata to be stored with the string. It must be a lua table comprised only of string fields with string values in those fields. For examples and more information, check the documentation page for metadata.
local latestNumKey = "myFirstLatestString" local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) gamecircle.Whispersync.SetLatestString(latestNumKey, "A") gamecircle.Whispersync.SetLatestString(latestNumKey, "B") gamecircle.Whispersync.SetLatestString(latestNumKey, "C") gamecircle.Whispersync.SetLatestString(latestNumKey, "D") gamecircle.Whispersync.SetLatestString(latestNumKey, "E") print("The Latest String is: " .. gamecircle.Whispersync.GetLatestString(latestNumKey, "INT").value) print("These are all the Latest String values stored under the current GameData set of Whispersync.") local keys = gamecircle.Whispersync.GetLatestStringKeys() for i,key in ipairs(keys) do print("-" .. key) end