Type function Library gamecircle.* Return value Boolean Revision Release 2024.3703 Keywords Whispersync, DeveloperString, MarkAsResolved
Returns true if the string given to it exists in the string set specified by key, otherwise it returns false.
gamecircle.Whispersync.StringSetContains(key, value)
String. The key used to access a specific string set. ##### value (required) String. The value being checked to see if it exists in the set.
local stringSetKey = "myFirstStringSet" local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) gamecircle.Whispersync.AddToStringSet("A") gamecircle.Whispersync.AddToStringSet("B") gamecircle.Whispersync.AddToStringSet("C") gamecircle.Whispersync.AddToStringSet("D") gamecircle.Whispersync.AddToStringSet("E") print("Does the set contain F?: " .. gamecircle.Whispersync.StringSetContains(stringSetKey, "F")) print("Here is what the string set does contain:") local stringSet = gamecircle.Whispersync.GetStringSet(stringSetKey) for i,entry in ipairs(stringSet) do print("-" entry.value) end print("The extra for element A is:") local entryA = gamecircle.Whispersync.GetStringSetValue("A") print("-value: " .. entryA.value) print("-isSet: " .. entryA.isSet) print("-metadataPresent: " .. entryA.metadataPresent) print("-timestamp: " .. entryA.timestamp) local keys = gamecircle.Whispersync.GetHighNumberListKeys() for i,key in ipairs(keys) do print("-" .. key) end