Type Table Library gamecircle.* Revision Release 2024.3703 Keywords whispersync, number
A lua table returned by the functions like GetHighestNumber.
local highNumKey = "myFirstHighNumber" local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) gamecircle.Whispersync.SetHighestNumber(highNumKey, 10, "INT") gamecircle.Whispersync.SetHighestNumber(highNumKey, 1000, "INT") gamecircle.Whispersync.SetHighestNumber(highNumKey, 1, "INT") gamecircle.Whispersync.SetHighestNumber(highNumKey, 10000, "INT") gamecircle.Whispersync.SetHighestNumber(highNumKey, 100, "INT") print("The Highest Number is: " .. gamecircle.Whispersync.GetHighestNumber(highNumKey, "INT").value) print("These are all the Highest Number values stored under the current GameData set of Whispersync.") local keys = gamecircle.Whispersync.GetHighestNumberKeys() for i,key in ipairs(keys) do print("-" .. key) end