Type [Function][ap i.type.Function] Return value [Stri ng]api.type.String or [nil][api.type.nil] Revision [Release 2025.3721](https://solar2d.com/download/) Keywords steam, st eamworks, readFile, cloud storage See also [steamwor ks.*]plugin.steamworks, steamworks.writeFile, steamworks.fileExists
This function reads the contents of a file from Steam Cloud storage. It returns the file contents as a string if successful, or nil
if the operation failed.
This API is only available on 2025.3722+
Steam Cloud automatically synchronizes files across all devices where the user has the game installed. This function retrieves the most current version of the file from cloud storage.
It’s recommended to check if a file exists using steamworks.fileExists()
before attempting to read it, though this function will return nil
for non-existent files.
steamworks.readFile( filename )
String or [nil][api.type.nil]. Returns the file contents as a string if successful, or nil
if the file doesn’t exist or the operation failed.
local steamworks = require( "plugin.steamworks" ) local json = require( "json" ) local function loadPlayerData() local contents = steamworks.readFile("playerData.json") if contents then local saveData = json.decode(contents) print("Loaded player data:") print("Level:", saveData.level) print("Score:", saveData.score) print("Items:", table.concat(saveData.items, ", ")) else print("Failed to read player data.") end end -- Complete load example with existence check local function safeLoadPlayerData() if steamworks.fileExists("playerData.json") then local contents = steamworks.readFile("playerData.json") if contents then local saveData = json.decode(contents) return saveData end end return nil -- No data or failed to load end