Type function Library gamecircle.* Return value KeyTable Revision Release 2024.3703 Keywords Whispersync, GameData, Keys
Returns the keys for the children of the current GameData object.
local keys = gamecircle.Whispersync.CurrentDataMapChildKeys()
local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) gamecircle.Whispersync.GameDataStepDownTo("Level 1") print("Level 1 Path: " .. gamecircle.Whispersync.CurrentDataMapGetPath()) gamecircle.Whispersync.GameDataStepDownTo("Treasures") gamecircle.Whispersync.GameDataStepUp() gamecircle.Whispersync.GameDataStepDownTo("Secrets") print("Secrets Path: " .. gamecircle.Whispersync.CurrentDataGetPath()) gamecircle.Whispersync.GameDataStepUp() print("Level 1 Children: ") local keys = gamecircle.Whispersync.CurrentDataMapChildKeys() for i,key in ipairs(keys) print("-" .. key) end gamecircle.Whispersync.GameDataReturnToRoot()