Type function Library gamecircle.* Return value KeyTable Revision Release 2025.3721 Keywords Whispersync, GameData, Keys
Returns the keys for the children of the current GameData object.
local keys = gamecircle.Whispersync.CurrentDataMapChildKeys()
local gamecircle = require("plugin.gamecircle")
gamecircle.Init(false, false, true)
gamecircle.Whispersync.GameDataStepDownTo("Level 1")
print("Level 1 Path: " .. gamecircle.Whispersync.CurrentDataMapGetPath())
gamecircle.Whispersync.GameDataStepDownTo("Treasures")
gamecircle.Whispersync.GameDataStepUp()
gamecircle.Whispersync.GameDataStepDownTo("Secrets")
print("Secrets Path: " .. gamecircle.Whispersync.CurrentDataGetPath())
gamecircle.Whispersync.GameDataStepUp()
print("Level 1 Children: ")
local keys = gamecircle.Whispersync.CurrentDataMapChildKeys()
for i,key in ipairs(keys)
print("-" .. key)
end
gamecircle.Whispersync.GameDataReturnToRoot()