Type Table Library gamecircle.* Revision Release 2025.3721 Keywords achievement
A lua table that holds the keys for a certani type of Whispersync data under the current GameData set. It is returned from functions like GetHighestNumberKeys.
local gamecircle = require("plugin.gamecircle")
gamecircle.Init(false, false, true)
print("This is a set of keys stored under the current GameData")
local keys = gamecircle.Whispersync.GetLowestNumberKeys()
for i,key in ipairs(keys) do
print("-" .. key)
end