Type Table Library gamecircle.* Revision Release 2024.3703 Keywords achievement
A lua table that holds the keys for a certani type of Whispersync data under the current GameData set. It is returned from functions like GetHighestNumberKeys.
local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) print("This is a set of keys stored under the current GameData") local keys = gamecircle.Whispersync.GetLowestNumberKeys() for i,key in ipairs(keys) do print("-" .. key) end