Type function Library gamecircle.* Return value KeyTable Revision Release 2025.3721 Keywords Highest, SyncableNumber, Whispersync
Returns the keys for the high number lists stored under the current Whispersync GameData level. The return value is a KeyTable.
local keys = gamecircle.Whispersync.GetHighNumberListKeys()
local highListKey = "myFirstHighNumberList"
local gamecircle = require("plugin.gamecircle")
gamecircle.Init(false, false, true)
gamecircle.Whispersync.SetHighNumberListLength(highListKey, 4)
gamecircle.Whispersync.AddToHighNumberList(highListKey, 10, "INT")
gamecircle.Whispersync.AddToHighNumberList(highListKey, 1000, "INT")
gamecircle.Whispersync.AddToHighNumberList(highListKey, 1, "INT")
gamecircle.Whispersync.AddToHighNumberList(highListKey, 10000, "INT")
gamecircle.Whispersync.AddToHighNumberList(highListKey, 100, "INT")
print("Here is the list of numbers as they are stored in the high number list. They should be in the order from highest to lowest.")
local highList = gamecircle.Whispersync.GetHighNumberList(highListKey)
for i,entry in ipairs(highList) do
print("-" entry.value)
end
local keys = gamecircle.Whispersync.GetHighNumberListKeys()
for i,key in ipairs(keys) do
print("-" .. key)
end