Type function Library gamecircle.* Return value KeyTable Revision Release 2025.3721 Keywords Highest, SyncableNumber, Whispersync
Returns the keys for all highest number stored under the current Whispersync GameData level. The return value is a KeyTable.
local keys = gamecircle.Whispersync.GetHighestNumberKeys()
local highNumKey = "myFirstHighNumber"
local gamecircle = require("plugin.gamecircle")
gamecircle.Init(false, false, true)
gamecircle.Whispersync.SetHighestNumber(highNumKey, 10, "INT")
gamecircle.Whispersync.SetHighestNumber(highNumKey, 1000, "INT")
gamecircle.Whispersync.SetHighestNumber(highNumKey, 1, "INT")
gamecircle.Whispersync.SetHighestNumber(highNumKey, 10000, "INT")
gamecircle.Whispersync.SetHighestNumber(highNumKey, 100, "INT")
print("The Highest Number is: " .. gamecircle.Whispersync.GetHighestNumber(highNumKey, "INT").value)
print("These are all the Highest Number values stored under the current GameData set of Whispersync.")
local keys = gamecircle.Whispersync.GetHighestNumberKeys()
for i,key in ipairs(keys) do
print("-" .. key)
end