Type function Library gamecircle.* Return value SyncableNumber Revision Release 2024.3703 Keywords Latest, SyncableNumber, Whispersync
Returns the latest number assigned to the key value.
local syncNum = gamecircle.Whispersync.GetLatestNumber(key, NT_constant)
String. The key used to access a specific latest number.
String. The NT_constant, which is either “INT” or “DOUBLE”, determins how the latest number will be stored. “INT” cutt off the decimal value. “DOUBLE” maintain the decimal value intact. If the string given is invalid, “INT” will be used by default.
local latestNumKey = "myFirstLatestNumber" local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) gamecircle.Whispersync.SetLatestNumber(latestNumKey, 10, "INT") gamecircle.Whispersync.SetLatestNumber(latestNumKey, 1000, "INT") gamecircle.Whispersync.SetLatestNumber(latestNumKey, 1, "INT") gamecircle.Whispersync.SetLatestNumber(latestNumKey, 10000, "INT") gamecircle.Whispersync.SetLatestNumber(latestNumKey, 100, "INT") print("The Latest Number is: " .. gamecircle.Whispersync.GetLatestNumber(latestNumKey, "INT").value) print("These are all the Latest Number values stored under the current GameData set of Whispersync.") local keys = gamecircle.Whispersync.GetLatestNumberKeys() for i,key in ipairs(keys) do print("-" .. key) end