Type function Library gamecircle.* Return value SyncableNumber Revision Release 2024.3703 Keywords Latest, List, SyncableNumberList, Whispersync
Returns the latest number list as a SyncableNumberList
local syncNumList = gamecircle.Whispersync.GetLatestNumberList(key, NT_constant)
String. The key used to access a specific latest number.
String. The NT_constant, which is either "INT" or "DOUBLE", determins how the latest number will be stored. "INT" cutt off the decimal value. "DOUBLE" maintain the decimal value intact. If the string given is invalid, "INT" will be used by default.
local latestListKey = "myFirstLatestNumberList" local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) gamecircle.Whispersync.SetLatestNumberListLength(latestListKey, 4) gamecircle.Whispersync.AddToLatestNumberList(latestListKey, 10, "INT") gamecircle.Whispersync.AddToLatestNumberList(latestListKey, 1000, "INT") gamecircle.Whispersync.AddToLatestNumberList(latestListKey, 1, "INT") gamecircle.Whispersync.AddToLatestNumberList(latestListKey, 10000, "INT") gamecircle.Whispersync.AddToLatestNumberList(latestListKey, 100, "INT") print("Here is the list of numbers as they are stored in the latest number list. They should be in the order from latest to oldest.") local latestList = gamecircle.Whispersync.GetLatestNumberList(latestListKey) for i,entry in ipairs(latestList) do print("-" entry.value) end local keys = gamecircle.Whispersync.GetLatestNumberListKeys() for i,key in ipairs(keys) do print("-" .. key) end