local
latestNumKey =
"myFirstLatestString"
local
gamecircle =
require
(
"plugin.gamecircle"
)
gamecircle.Init(
false
,
false
,
true
)
gamecircle.Whispersync.SetLatestString(latestNumKey,
"A"
)
gamecircle.Whispersync.SetLatestString(latestNumKey,
"B"
)
gamecircle.Whispersync.SetLatestString(latestNumKey,
"C"
)
gamecircle.Whispersync.SetLatestString(latestNumKey,
"D"
)
gamecircle.Whispersync.SetLatestString(latestNumKey,
"E"
)
print
(
"The Latest String is: "
.. gamecircle.Whispersync.GetLatestString(latestNumKey,
"INT"
).value)
print
(
"These are all the Latest String values stored under the current GameData set of Whispersync."
)
local
keys = gamecircle.Whispersync.GetLatestStringKeys()
for
i,key
in
ipairs
(keys)
do
print
(
"-"
.. key)
end