Type function Library gamecircle.* Return value SyncableNumber Revision Release 2024.3703 Keywords Low, List, SyncableNumberList, Whispersync
Returns the low number list as a SyncableNumberList
local syncNumList = gamecircle.Whispersync.GetLowNumberList(key, NT_constant)
String. The key used to access a specific lowest number.
String. The NT_constant, which is either "INT" or "DOUBLE", determins how the lowest number will be stored. "INT" cutt off the decimal value. "DOUBLE" maintain the decimal value intact. If the string given is invalid, "INT" will be used by default.
local lowListKey = "myFirstLowNumberList" local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) gamecircle.Whispersync.SetLowNumberListLength(lowListKey, 4) gamecircle.Whispersync.AddToLowNumberList(lowListKey, 10, "INT") gamecircle.Whispersync.AddToLowNumberList(lowListKey, 1000, "INT") gamecircle.Whispersync.AddToLowNumberList(lowListKey, 1, "INT") gamecircle.Whispersync.AddToLowNumberList(lowListKey, 10000, "INT") gamecircle.Whispersync.AddToLowNumberList(lowListKey, 100, "INT") print("Here is the list of numbers as they are stored in the low number list. They should be in the order from lowest to highest.") local lowList = gamecircle.Whispersync.GetLowNumberList(lowListKey) for i,entry in ipairs(lowList) do print("-" entry.value) end local keys = gamecircle.Whispersync.GetLowNumberListKeys() for i,key in ipairs(keys) do print("-" .. key) end