Type function Library gamecircle.* Return value KeyTable Revision Release 2024.3703 Keywords Low, List, SyncableNumberList, Whispersync
Returns the keys for the low number lists stored under the current Whispersync GameData level. The return value is a KeyTable.
local keys = gamecircle.Whispersync.GetLowNumberListKeys()
local lowListKey = "myFirstLowNumberList" local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) gamecircle.Whispersync.SetLowNumberListLength(lowListKey, 4) gamecircle.Whispersync.AddToLowNumberList(lowListKey, 10, "INT") gamecircle.Whispersync.AddToLowNumberList(lowListKey, 1000, "INT") gamecircle.Whispersync.AddToLowNumberList(lowListKey, 1, "INT") gamecircle.Whispersync.AddToLowNumberList(lowListKey, 10000, "INT") gamecircle.Whispersync.AddToLowNumberList(lowListKey, 100, "INT") print("Here is the list of numbers as they are stored in the low number list. They should be in the order from lowest to highest.") local lowList = gamecircle.Whispersync.GetLowNumberList(lowListKey) for i,entry in ipairs(lowList) do print("-" entry.value) end local keys = gamecircle.Whispersync.GetLowNumberListKeys() for i,key in ipairs(keys) do print("-" .. key) end