Type function Library gamecircle.* Return value KeyTable Revision Release 2025.3721 Keywords Lowest, SyncableNumber, Whispersync
Returns the keys for all lowest number stored under the current Whispersync GameData level. The return value is a KeyTable.
local keys = gamecircle.Whispersync.GetLowestNumberKeys()
local lowNumKey = "myFirstLowNumber"
local gamecircle = require("plugin.gamecircle")
gamecircle.Init(false, false, true)
gamecircle.Whispersync.SetLowestNumber(lowNumKey, 10, "INT")
gamecircle.Whispersync.SetLowestNumber(lowNumKey, 1000, "INT")
gamecircle.Whispersync.SetLowestNumber(lowNumKey, 1, "INT")
gamecircle.Whispersync.SetLowestNumber(lowNumKey, 10000, "INT")
gamecircle.Whispersync.SetLowestNumber(lowNumKey, 100, "INT")
print("The Lowest Number is: " .. gamecircle.Whispersync.GetLowestNumber(lowNumKey, "INT").value)
print("These are all the Lowest Number values stored under the current GameData set of Whispersync.")
local keys = gamecircle.Whispersync.GetLowestNumberKeys()
for i,key in ipairs(keys) do
print("-" .. key)
end