Type function Library gamecircle.* Return value KeyTable Revision Release 2024.3703 Keywords Lowest, SyncableNumber, Whispersync
Returns the keys for all lowest number stored under the current Whispersync GameData level. The return value is a KeyTable.
local keys = gamecircle.Whispersync.GetLowestNumberKeys()
local lowNumKey = "myFirstLowNumber" local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) gamecircle.Whispersync.SetLowestNumber(lowNumKey, 10, "INT") gamecircle.Whispersync.SetLowestNumber(lowNumKey, 1000, "INT") gamecircle.Whispersync.SetLowestNumber(lowNumKey, 1, "INT") gamecircle.Whispersync.SetLowestNumber(lowNumKey, 10000, "INT") gamecircle.Whispersync.SetLowestNumber(lowNumKey, 100, "INT") print("The Lowest Number is: " .. gamecircle.Whispersync.GetLowestNumber(lowNumKey, "INT").value) print("These are all the Lowest Number values stored under the current GameData set of Whispersync.") local keys = gamecircle.Whispersync.GetLowestNumberKeys() for i,key in ipairs(keys) do print("-" .. key) end